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20 Avr 2016 

CNET Download

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Admin · 20075 vistas · Escribir un comentario
20 Avr 2016 

CNN | All Free Arcade Games

CNN | All free download Free Arcade Games Arcade Games Most Popular



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20 Avr 2016 

HTTrack Website Copier - Free Software Offline Browser (GNU GPL)

Version 3.48-21 (03/14/2015)Engine fixes (keep-alive, redirects, new hashtables, unit tests)

Installing HTTrack:Go to the download section now!

For help and questions:Visit the forum, Read the documentation, Read the FAQs,Browse the sources

Screenshot of Windows <a href= GUI" title="Screenshot of Windows GUI" border="0" class="imgRight" />Welcome

HTTrack is a free (GPL, libre/free software) and easy-to-use offline browser utility.



It allows you to download a World Wide Web site from the Internet to a local directory, building recursively all directories, getting HTML, images, and other files from the server to your computer. HTTrack arranges the original site's relative link-structure. Simply open a page of the "mirrored" website in your browser, and you can browse the site from link to link, as if you were viewing it online. HTTrack can also update an existing mirrored site, and resume interrupted downloads. HTTrack is fully configurable, and has an integrated help system.

WinHTTrack is the Windows 2000/XP/Vista/Seven release of HTTrack, and WebHTTrack the Linux/Unix/BSD release. See the download page.

@

Admin · 23316 vistas · Escribir un comentario
20 Avr 2016 

GameSpy: APB: Reloaded Review - Page 1

GamersFirst has done a bang-up job ironing out the numerous digital kinks that helped doom the original version of the cops-versus-robbers MMO (and its creator, Realtime Worlds), but APB's poorly designed core mechanics, namely its woefully unbalanced combat system, remain. APB has been reloaded, but this is one shooter that still fires blanks.

Where to begin? APB's missions lack variety and feature the narrative depth of a mud puddle. Playing as an Enforcer (the "cop" faction), I didn't feel like a pissed-off citizen driven to become a vigilante in a city run ragged by criminals. I felt like a player with a green name shooting at a player with a red name for no other reason than the color difference. Worse, I never felt like I was "raiding a drug den" or "securing evidence" as the brief mission description paragraph of text tried to lead me to believe. I felt like I was going to point A on my map to press F on an objective before going to point B to repeat.

"...If you want to be rewarded for landing the perfect headshot at 150-yards, APB: Reloaded is not the shooter you've been searching for."

APB's combat is billed by Realtime Worlds as "tactical third-person shooter," but the unbalanced gunfighting feels like it was slapped with the "tactical" tag so as to suggest it's more complicated than you think. "It's not bad, you're just doing it wrong!" Then again, I'm of the belief that twitch skill should be rewarded in any shooter, regardless of sub-genre, but APB's lack of locational damage fails to do that. If you want to be rewarded for landing the perfect headshot at 150-yards, APB: Reloaded is not the shooter you've been searching for. There are also no classes, skills, or a cover system so exactly how APB is supposed to be tactical is beyond me.

As for gunplay being unbalanced, sniper rifles, in particular, should be labeled "death dealers." Because there is no locational damage, you can land a shot anywhere on your target with a sniper rifle and instantly sap half your enemy's life. Two shots equals death. Because they are so accurate, powerful, quick to aim, and effective at long range, facing a foe using a sniper rifle is like playing against a hacker using Aimbot.

Conversely, what the original APB did so well also remains. Character customization options are eye-popping, and your imagination is the only limit in your character's appearance. For example, there are 30 different hair styles to choose from, 23 different eyebrows, and even seven different ear shapes. And that's before you begin unlocking the department store's worth of clothing options. More than any game before it, APB: Reloaded allows players to make a truly unique character, not to mention the vehicle they drive around in.



And you can obtain the game's many, many items and weapons simply by playing. GamersFirst has a ton of experience in the free-to-play realm, and the studio has applied its wealth of knowledge to APB: Reloaded. I earned a ton of in-game cash by completing objectives (which come rapid fire), and at no time did I feel like I had to plunk down my Visa to even the playing field. I'm happy to report APB: Reloaded has avoided the pay-to-win trap.



Extensive customization makes for some original characters.

The game's invisible in-game match-making system is also brilliant. Simply signal that you're ready to join a team and accept a mission, and APB: Reloaded goes to work, pairing you with other players of a similar skill level and designing a multi-objective mission for you to take on. Simultaneously, the opposing faction will be marshaled to thwart you at every turn, and the result is often a wild mix of driving and shooting across the sizable city of San Paro.

What did GamersFirst bring to the table aside from the much-needed free-to-play business model? As auto-aim I mentioned, driving can be a blast, where it had been a loose, unresponsive mess in the original. Given that getting behind the wheel and flooring it is such a big part of the APB experience, the improvements are huge. Reloaded Productions, the GamersFirst studio formed to take on the game, has also put a priority on fair play after the original game devolved into a hacker's delight. Servers are being policed and players are getting kicked.

A new deathmatch mode, Fight Club, has been added, allowing up to 32 players to jump into 16v16 gun battles on two smaller (but still roomy) maps. In particular, The Beacon, a Fight Club map set in an under-construction office tower, puts the emphasis on verticality and offers a welcome change-up to the core game's sprawling cityscape.

GamersFirst also deserves a ton of credit for taking its time with APB: Reloaded's launch, working out the kinks in a months-long beta. I did encounter a strange Punkbuster error that required me to completely remove and then reinstall the cheat software, but after that, the game ran at a silky rate aside from the rare stutter when chaos erupted on-screen.



It's still not nearly enough to save what is a fundamentally bad shooter. The smartest thing GamersFirst did was make APB: Reloaded free-to-play, allowing players to find out for themselves without the upfront cost.
Admin · 27 vistas · Escribir un comentario
20 Avr 2016 

Hacks! An investigation into the million-dollar business of video game cheating



Zero is a customer service representative for one of the biggest video game cheat providers in the world. To him, at first, I was just another customer. He told me that the site earns approximately $1.25 million a year, which is how it can afford customer service representatives like him to answer questions over TeamSpeak. His estimate is based on the number of paying users online at any given time, the majority of whom, like me, paid for cheats for one game at $10.95 a month. Some pay more for a premium package with cheats for multiple games.

As long as there have been video games, there have been cheaters. For competitive games like Counter-Strike, battling cheaters is an eternal, Sisyphean task. In February, Reddit raised concerns about lines of code in Valve-Anti Cheat (VAC), used for Counter-Strike and dozens of other games on Steam, that looked into users' DNS cache.In a statement, Gabe Newell admitted that Valve doesn't like talking about VAC because it creates more opportunities for cheaters to attack the system." But since online surveillance has been a damning issue lately, he made an exception.

Newell explained that there are paid cheat providers that confirm players paid for their product by requiring them to check in with a digital rights management (DRM) server, similar to the way Steam itself has to check in with a server at least once every two weeks. For a limited time, VAC was looking for a partial match to those (non-web) cheat DRM servers in users' DNS cache.

I knew that cheats existed, but I was shocked that enough people paid for them to warrant DRM. I wanted to find out how the cheating business worked, so I became a cheater myself.

That's how I found Zero. After we finished talking, he reminded me to send him the $25 I promised him. I did not at any point say anything that could possibly even suggest that I would pay him for any reason. I asked him if he meant that was something I promised him or something that I should just do. Both, he said. I also advise you not to use this information against me. That wouldn't be wise.

How I became a cheating scumbag

Bohemia Interactive (Arma,DayZ) believes that only 1 percent of online players are willing to spend money to cheat on top of an already expensive hobby. Even by that estimate, Counter-Strike: Global Offensive alone had a potential 25,000 cheaters out of a total of 2.5 million unique players last month. Put on your green accountant visor, add up the player-bases of all the other popular multiplayer games cheat providers are servicing (Call of Duty,Battlefield,Rising Storm), and you'll see a massively profitable market.

I wanted to cheat in CS:GO. I was good, once, when I had a high school student's endless free time to pour into Counter-Strike 1.3. These days, if I can play with friends, it's fun. If I jump onto a random server I'm cannon fodder.

I Googled Counter-Strike: Global Offensive cheats, and quickly ended up at a user-friendly cheat provider. Based on the size of its community and traffic, it's one of the biggest. I'm going to call it Ultra Cheats, a fake name, to protect the anonymity of the sources I talked to. Those sources, like Zero, have also had their online handles altered.



Ultra Cheats didn't accept credit (other sites did), so I used PayPal to buy a one-month subscription for CS:GO cheats for $10.95. This gave me access to the site's VIP forums where I could talk to other members, administrators, cheat coders, and download Ultra Cheats' cheat loader, which checks in with its DRM server. It also gave me access to around-the-clock technical and customer support via TeamSpeak.



I followed a simple list of steps, including disabling Windows' default anti-virus protection. I launched a new copy of CS:GO on a fresh Steam account belonging to Perry C. Gamble, loaded the cheat using the cheat loader, and entered a match. For the first time, I wasn't just another player, but a kind of god.

The most obvious of my new superhuman abilities was spying on other players through walls. In CS:GO, wallhacking is incredibly useful. Faceoffs around corners come down to millisecond reactions. My ability to see exactly when the enemy was coming, or to know exactly where he was hiding when I was coming, was unfair to say the least.

It was also super fun. Maybe the most fun I've had with Counter-Strike in years. I was finally getting kills, more than one in a round, but I wasn't crushing everyone else. It was like a little boost that got me back into my high school fighting shape.

I wanted to see how far I could push it. I was paying for this. I wanted to feel powerful and get my money's worth. I turned on auto-aim, and auto-trigger, which fires your weapon automatically when you point your cursor at an enemy.

I played with these options and others for a handful of matches. They didn't seem as useful as wallhacking, or they simply didn't work as well, but I was vote-kicked out of a match before I could make an educated decision. Halfway into my next match, two hours total since I started cheating, I was VAC-banned from CS:GO.

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