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22 Avr 2016 

Lin Qi Youzu :the Ten Best Browser Games

By: vikram kumar

Most people would like to play online games but this is not possible because many games must be installed in order for you to start playing. Though some manage to install the game on their PCs, they cannot play because of the limitation instituted.

The best thing is that, currently there are games which do not require you to install them. You just use your regular browser and enjoy the exciting online gaming experience at anytime and at any place. Below is a list of four you;

Quantum Legacy- this is an entirely free multiplayer RTS game and of the best top free browser games. The game encompasses everything from sole player campaigns to online death battles. It also has several matches more than the ones your grandmother can handle.

Auditorium- is a generously bounty puzzle game that cant easily be described by use of words. It is a very easy gameplay where you are required to direct a beam of particles through boxes utilizing the various provided tools that are particular to each level. The various levels have different theme music and the theme music plays on basis of what boxes you filled with particles. When you entirely fill all the boxes the music will be clearly heard. The game is outstanding and very authentic. It is a must play.

Sherwood Dungeon- is an inquisitive game. It is a PRG with one dungeon. Yes one dungeon, but that is all it needs now because no one has ever made it to the bottom. When you progress deeper into the dungeon, you are equipped with better pieces of equipments but as you go deep the monsters become extremely cumbersome. The game provides you with options to create a free account or contest without an account. But if you want to be playing regularly it is wise to have an account.

Zelderex- is a challenging multiplayer game for strategy buffs that will hook you in. You are expected to select one of the 5 races, with each requiring you to take over the galaxy. The game provides you with several options of fulfilling your overall objective in this extremely deep game. For beginners who may think that the game is very tough, there is no need of being worried as it is simple to start off when you make use of the handy help menu provided.

Adventure Quest Worlds- if you are looking for unique artwork in the top free browser games, try the AQ Worlds. The game has sophisticated monsters that you are supposed to contest with and kill and also provides you with great armor. If you are thinking that you cant have any pets. Sit back and relax because you can have them in the game.

Paradise Paintball 3- is a swift multiplayer FPS that combines paintball and counter-strike. If you are a CS fan and you need something challenging, download this game and get the real CS feeling.

Dragon Boy- is a type of RPG where you are needed to direct a boy who has a dragon egg. You are required to cater for your dragon egg so that it can hatch and defend you. It is relatively short so it doesnt need a save function. All you need to do is to kill all the enemies so that you can upgrade your energies.

About the Author:

Lin qi youzu: Top free browser games are changing the gaming world since now we can even play these games just for free. Online game news Lin qi youzu .

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League Of Legends Champions Are The Sports Stars Of This Generation By: vikram kumar - League of Legends has taken the world by storm, no doubt about it. With more than 80 million players every month and at peak hours over 8 million players concurrently, League of Legends is one of the most famous and successful online multiplayer games ever madeTags: League of Legends, League of legends pro replaysLeague Of Legends Online Streams Are Big Business By: vikram kumar - League of Legends is an extremely popular online multiplayer fantasy battle game that pits teams against each other in a head to head battle of skills and strategyTags: League of legends online stream, Play League of Legends onliFans Flock To Watch League Of Legends Pro Replays Online By: vikram kumar - Watching League of Legends gameplay online is a surprisingly popular pastime for many fans of the game. People watch it as a form of entertainment as well as to learn new tricks and stylesTags: League of legends pro replays, League of legends gameplayLeague Of Legends Rules Supreme In The Online Gaming Arena By: vikram kumar - League of Legends was released in 2009. It is 2016, and it is still going strong. Millions of players gather together to play League of Legends onlineTags: Play League of Legends online game, League of LegendsPlaying Online Games Like Clash Royale Hack During Leisure Time By: Mark Well - Online games can be described as a video game which is totally played through internet or other computer networks. Online games are omnipresent because it can be free game hack played in different kinds of devices like desktop computers, laptop, tablets, smart phones, gaming consoles, etc.

Tags: clash royale hack, clash royale hack toolThe Best Elo Boost Service In League Of Legends By: sinuse - Awesome accentuation on gathering the GGBOOST group. It comprises of long-known and trusted ELO boost with past League of Legends boosting experience. We consider top-class security as a standard in an online administration, for example, Elo boosting and we likewise consider security a ... Tags: elo boost, eloboost, lol boost, lolboost, elo boostingSeveral Advantages That Are Generated By Popular Departmental Stores By: Mark Well - We are all aware of the advantages that have been offered to us by the presence of reputed departmental stores these days. Besides catering to our monthly needs and delivering excellent quality of services at a very affordable rate, departmental stores also plays an instrumental role i ... Tags: Target Hours, What time does Target CloseLeague Of Legends Account Creation - Best Way With Ggboost By: sinuse - An elo boost can be utilized to achieve your destinations either by giving somebody a chance to play for you or by playing alongside top level supporters. It will take you to the lol boost account creation page where you will get to choose a unique username that will identify you. This ... Tags: lol boost, elo boost, elo boosting, lolboost, eloboostTricks And Tips For Clash Royale Hacking Tools By: Mark Well - Clash Royale has been a popular game that is now a trending topic and is played by most of the people around the world. The daily net income of this game is calculated to be around 5 million euros.

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22 Avr 2016 

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21 Avr 2016 

Focal Press Announces “Adobe Photoshop® CC for Photographers” Book

BURLINGTON, Mass.--(BUSINESS WIRE)--Focal Press, a leading publisher of media technology books, has announced the and the best thing - it is free availability of digital imaging aficionado and author Martin Evenings new book, Adobe Photoshop CC for Photographers. The book is currently available for pre-order and will be on shelves on July 1.

Now in its 11th edition, the title guides photographers and digital artists through Adobes latest release of its graphics and image editing software, Photoshop Creative Cloud (CC), formerly known as the Creative Suite (CS). The book addresses the latest software enhancements and provides advanced, step-by-step tutorials with more than 750 color images and tips to refine an artists workflow. Additionally, a fully revised website accompanies the book and features bonus images and chapters, and how-to videos. The book can be purchased in stores and online at FocalPress.com, Amazon.com and BN.com ($54.95).

The Photoshop products continue to evolve alongside the photographers and designers who use them. Even advanced photographers are only scratching the surface of the products potential, and it is my hope that I can help digital artists maximize Photoshop CC for their needs, and streamline their workflow in the process, said Evening.

Evening is an accomplished fashion and beauty photographer, and a Photoshop Hall-of-Famer. He has written dozens of books about Adobes digital editing products, and additional tips and videos can be found on his website www.photoshopforphotographers.com.

Adobe Photoshop CC for Photographers will be followed by additional how-to guides on the topic by Focal Press authors Steve Caplin (How to Cheat in Photoshop CC) and Mark Galer and Philip Andrews (Photoshop CC: Essential Skills) in September.

For information about Focal Press, or any of these titles and authors, visit www.focalpress.com. To find the latest news from Martin Evening as well as links to his CS6 tutorial videos, visitwww.facebook.com/MartinEveningPhotoshopAndPhotography.

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Focal Press has been a leading publisher of Media Technology books for 75 years. We provide essential resources for cheat, hack, crack, free download, professionals and students in many areas including: film and digital video production, photography, digital imaging, graphics, animation and new media, broadcast and media distribution technologies, music recording and production, mass communications, and theatre technology.
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21 Avr 2016 

To make video games more accessible, we need a little balance

There has been a great deal of discussion online about the dumbing down of video games. Hardcore console gamers have been saying that esp the adoption of console games by so-called Casual Gamers have lead to games being made too easy or babyified, and PC gamers have bemoaned control schemes getting simplified for consoles, and failing to take advantage of increased control options for PCs. However, if game developers don't make games accessible to new players, the video game market will stagnate and die. This is inevitable.



So, with that in mind, we need to find a middle ground. One were games are easy enough for new players, but hard enough for experienced ones. While having adjustable difficulty settings kind of allows for this, it isn't good enough. Learning curves for games can vary wildly. What is normal another game's easy. This editorial will propose a common criteria for video game difficulty, to be applied for all home console games. For the record, this is not meant to apply for arcade games and particularly fighting games. Those are a special beast to be addressed in a later article.

Definitions

As with all pieces of technical writing, we need to explain some of the terms we're going to use in this paper:

Casual Players: Players who usually only purchase or play 1-4 new games a year, only own one or two consoles, with one possibly being a Wii. This is meant to, basically, be the people who play Madden, Call of Duty, or Farmville to the exclusivity of most other games, and occasionally pick a game out of the comfort zone every now and then. These are, to a certain extent, our gateway gamers. These gamers generally play on easy, though they may occasionally try Normal or Hard difficulty if they play a game regularly

Experienced Gamers: Players who purchase a video game 1-2 months, or rent a game every month or more. These players may in particular be GameFly subscribers, particularly since Blockbuster is closing down and Hollywood Video is gone. They do not necessarily complete those games every time, nor do they 100% complete them.

Hardcore gamers: Players who purchase or rent several video games a month, regularly play on hard difficulty and often on multi-player. They may also attempt to achieve all trophies or achievements for that game.

In short, the ideal situation with game difficulty is that a casual player should be able to get through the single player campaign on easy and should be able to get all of the game's story and a proper ending. This does not, however, mean that players shouldn't run into any difficulty. However, the level of difficulty should not be frustrating.

Character Death

One of the common stumbling blocks in a game experience is character death. Any immersion that player experiences in the game is lost the moment he or she dies and winds up at a loading screen. Loading screens themselves break up immersion, but that isn't related to difficulty. Consequently, death in games should be minimal. However, the player should feel that their character is in peril.

So, as a general rule of thumb, players should, if they're playing well, only experience player death one or two times at their ideal difficulty setting Easy for casual gamers, Normal for experienced players, Hard or Expert for Hardcore gamers and so on. This is if they're playing well and basically using the play-style the developers have designed the game for sticking to cover and proceeding carefully for a stealth action game, that sort of thing.

Part of the key to managing character death is also managing character health. There are two real ways to handle this a regenerating health bar, and a replenishing health bar that is re-stocked by use of first aid kits and similar items. Both methods have their advantages, while both methods have their advantages, a replenished health bar has one distinct weakness if you have low health when you reach a checkpoint, it becomes much more difficult to reach the next checkpoint and increasing the regularity of checkpoints isn't necessarily a solution



There are several possible solutions to this problem. The first is to have the character automatically respawn with full health and, depending on the difficulty, full ammunition while dying. This method would, in theory, relieve the brick wall factor of encountering a tough point in the game, being unable to progress due to lack of resources at a checkpoint, and ultimately feeling like you, the player, are repeatedly slamming their head up against a brick wall.

Another method would be through drops - most, though not all games will have enemies drop replacement weapons and ammunition when they die. The idea behind this is that if the character runs out of ammo for his or her primary weapon, there are other weapons lying around for the player to mitigate the brick wall factor. This can be expanded for games with replenishing health by having enemies drop health items as well which the character's health drops below a certain percentage. The frequency of drops would be adjusted with difficulty. First Person Shooter/Role Playing Game hybrid Borderlands does something similar to this.

What should change when the game gets harder?

Part of managing difficulty to make games more accessible is figuring out what, precisely, changes as the game gets harder. It's easy to make the player's guns weaker, the enemy's guns stronger (until the player picks one up), or give the enemy more health. It's also cheap. It takes the skill out of higher difficulties and instead makes it a battle of attrition at, ultimately, who can bang their head against the wall until they break through.

There is a better way to limit the player's resources, and to make enemies fight smarter, instead of harder. By limiting the amount of ammunition and, in the case of games with replenishing health, health power-ups available to players. This way players will have to use more care and skill in continuing through the game. This is ideal for games which feature a more cautious play-style, like the Rainbow Six and Ghost Recon games, as well as the Call of Duty series.

Making enemies fight smarter instead of harder requires a little more work. Making enemies omnipotent and essentially giving them an aimbot doesn't work. It makes the game less fun for players. Instead, they should intelligently use cover and work to flank the player, and make him or her work at advancement. That said, in order for this method to work, this also means that you cannot send a string of endlessly respawning enemies at the player from out of nowhere. Call of Duty, this means you.

A few final notes - don't add unkillable enemies to your game if you can at all avoid it. One of the problems with Dead Space is the player's second fight against the Hunter essentially consisted of fending off endlessly respawning hordes of enemies plus the Hunter, while waiting for a door to unlock. This was very much an exercise in frustration. If you do want to have some sort of named, Nemesis-esque enemy in your game to save for the conclusion, then have it so the players can drive the enemy off instead of just killing it. While this does remove some of the tension from the enemy's appearances in the game, it also removes frustration. Remember death destroys immersion.

Finally, have an option so the player can change the difficulty on the fly. The only thing more frustrating then repeated death is realizing that you're on the wrong difficulty halfway through, and you'll have to start the whole game over.

Later this week there will be a follow-up column with a few thoughts on making fighting games a little more accessible, without relying on button mashing, and then this Saturday this author will be covering a Super Street Fighter 4 tournament at Ground Kontrol in Portland, and the tournament will be streamed live over Ustream, for those who are interested in that sort of thing.
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